Posts Tagged ‘operational efficiencies’

Automating Specification by Example for .NET Web Applications

February 22, 2014

If you or your organisation:

  1. are/is constrained to running your .NET tests (unit, acceptance) on-site rather than in the cloud
  2. would like some guidance on how to set-up Continuous Integration

read on.

Introduction

Purpose

Remember, an acceptance test system as a tool is only as good as the specification provided by it’s humans. The most important ingredients there-for is the relationships between the people creating the tests and the interactions performed by those people. Or as the Agile Manifesto states: Value “Individuals and interactions over processes and tools”. In order for an acceptance test system to be successful, the relationships of the Developers creating the increment and the interactions between them and the stake holders must be in good shape first. Once this is in order, you can take the next step and find some tools that will assist in creating working software that does what the stake holders want it to do.

It’s my intention that the following details will help you to create a system that automates “Specification by Example”.

The purpose of providing an automated Specification by Example Implementation, A.K.A Automated Acceptance Test System, is clearly explained here.

Do not fall into the trap of inverting the test triangle. Instead invest where it matters.

Scope

Create a system that can be triggered from

  1. Every developers workstation
  2. A build on the build machine, preferably from a best of bread build tool. TFS is not a best of bread build tool and if you want to get serious about Continuous Integration (CI), nightly builds, continuous deployment, I’d recommend not going down the path of TFS. Even Microsoft uses Git. Doesn’t that tell you something? Do you see TFS here? Last time I evaluated build tools, Jenkins previously named Hudson came out on top.

jenkins

The system will include

  1. An acceptance test framework that will run all the acceptance tests
  2. A Unit test framework. UI tests need to be run in parallel on a collection of VM’s (See the section on supported browsers for why). There are three immediately obvious approaches we could take here.
    1. We could try and rely on a unit test framework to distribute the tests. MSTest 2012 doesn’t provide the ability to run tests in parallel, but 2010 does. In order to have 2012 run tests in parallel, you can force it to use the 2012 test settings file. Only a maximum of 5 tests can be run concurrently though. Not a great option, considering it’s not going to be supported going forward.
    2.  My ParallelBrowser. If this link is not active and you’re interested in this, contact me.
    3. PNUnit. An example of how this works is here under the “PNunit Framework for writing selenium test cases” heading. I wrote the ParallelBrowser before Selenium had good support for running the same tests on multiple supported browsers. Both my ParallelBrowser and this option are reasonable options, but I’d go for the latter now. This way someone else can maintain the parallel aspect. As unless people are interested in ParallelBrowser I won’t be doing any further work on it.
  3. A Web User Interface Test Framework that will be driven by the acceptance test framework. Selenium in this case.
  4. A set of tests that run Selenium tests. These will of course need to be thread-safe.
  5. As per the Supported Browsers section, a collection of VM’s with our supported browsers installed.
    1. Each with a standalone selenium server setup with a role of webdriver. Details further on.
  6. A stand-alone selenium server setup with a role of hub

High Level Flow

Many organisations bound to .NET seem to be locked into using sub-standard tooling like TFS for their build. If you are in this predicament and can not break free, I’d suggest once all the unit tests, integration tests have run, then have the build kick off a psake script to:

  1. Clean out the existing target web app
  2. Deploy the newly built and tested web app
  3. Drop the database
  4. Create database by using latest DDL and DML scripts pulled from source control
  5. Apply any specific configurations
  6. Stop and start the target web server
  7. Run the acceptance tests which will include any Web UI tests.

If it’s within your power to choose a real CI Tool to run in-house, there are a handful of very solid contenders. A good proportion of which are free and open source.

Audience

Who ever is setting up the system. Often a developer or two. It’s important to make sure more than one person knows how it all hangs together, otherwise you have a single point of failure.

Chosen Tools

Evaluation Criterion I used

  • Who is the creator? I favour teams rather than individuals, as individuals move on often leaving projects stranded?
  • Does it do what you need it to do?
  • Does it suite the way you and your team want to work?
  • Does it integrate well with all of your other chosen components? This is based on communicating with those that have used the offerings more so than using Proof Of Concepts (POC).
  • Works with the versions of dependencies you currently use.
  • Cost in money. Is it free? Are there catches once you get further down the road? Usually open source projects are marketed as is. No catches
  • Cost in time. Is the set-up painful? Customisation feedback? Upgrade feedback?
  • How well does it appear to be supported? What do the users say?
  • Documentation. Is there any / much? What is its quality?
  • Community. Does it have an active one? Are the users getting their questions answered satisfactorily? Why are the unhappy users unhappy (do they have valid reasons).
  • Release schedule. How often are releases being made? When was the last release?
  • Intuition. How does it feel. If you have experience in making these sorts of choices, lean on it. Believe it or not, this should probably be No. 1

The following tools have been my choice based on the above criterion.

Acceptance Test Framework

The following offerings are all free and open source.

If you’re not using User Stories and/or Test Conditions, the context/specification offerings provide greater flexibility than the xBehave style frameworks. As most Scrum teams use User Stories for their Product Backlog items and drive their acceptance tests with test conditions, xBehave offerings are a great choice. In saying that, there is probably no reason why both couldn’t be used where it makes sense to do so. In this section I’ve provided the results of evaluating the current xSpec and xBehave offerings for .NET ordered by best first for the categories.

xBehave (test conditions)

SpecFlow

specflow

  • Sourcecode: https://github.com/techtalk/SpecFlow/
  • Age: Over 4 years
  • Actively maintained: Yes
  • Large number of active committers
  • Community: Lively
  • Visual Studio Plug-in has been downloaded 70 times as many times as NBehave
  • Documentation: Excellent
  • Integrates well with Selenium (I’ve setup a couple of systems using SpecFlow and it’s been a joy to work with). The stake holders loved the visibility it provided too. I discussed it here in a recent presentation.
NBehave
  • Not a lot of activity
  • Only two committers
StoryQ
  • Only two coordinators
  • Well established framework

xSpec (context/specification)

Machine.Specification (MSpec)
NSpec

Web User Interface Test Framework

selenium

For me when I look at this category of tools for .NET, Selenium is always at the top and it just keeps getting better. If anyone has any questions around Selenium, feel free to contact me or leave a comment on this post. I can’t guarantee I’ll have the answer, but I’ll try. All the documentation can be found here. I would recommend installing the Selenium IDE for initially recording tests and be sure to check-out the IDE plug-ins. All the documentation you’ll need for the IDE is here. Once you get familiar with the code it generates, you will not use it much. I would recommend using the newer Web drivers rather than the selenium server by itself. The user group is very active and looks like a good place to ask questions also. Although I haven’t needed to as there is a huge amount of documentation that’s great.

The tools I would use are detailed here. Specifically we would be using

  1. Selenium 2 (aka WebDriver)
  2. The IDE for recording tests initially
  3. Selenium Server which is used by WebDriver and RC (now considered legacy) now includes built-in grid capabilities.

Supported Browsers

What I’ve done in the past is have each of our supported versions from each supported browser vendor installed on a single VM. So each VM has all the vendors browsers installed, but just a single version obviously.

Mid Level Flow

These are the same points listed above under “High Level Flow

1. Build Kicks off PSake Script

psake

The choice to use PSake over the likes of NAant, Rake and the other build scripting languages is reasonably straight forward for me. PSake (PowerShell build scripting language) gives us access to the full .NET environment. NAnt with all it’s angle brackets, was never a very nice scripting language to use. Rake is excellent and a possible option if you have ruby installed. If you don’t, why install it if you have .NET? There are many resources for PowerShell on the inter-webs. The wiki for PSake is good.

In the case where you may have a TFS Build run, I would suggest once all the unit tests and integration tests have run, then the build kicks off a possibly pre-build and post-build psake script to perform the following operations. This is how you do this. Oh, before you try to actually run a PSake script, download and import the module, or install the NuGet package. So once you have your PSake scripts running, just start adding PowerShell scripts to do the following work. PSake is just syntactic sugar around PowerShell, so anything you can do with PS, you can do with PSake.

2. Clean out the existing target web application

Using your PSaki script, use the Web Deploy cmdlets. You will find everything you need here for it. You can also install the NuGet package.

3. Deploy the newly built and unit tested web application

As above, just use the Web Deploy cmdlets.

4. Drop the database

As above, just use the Web Deploy cmdlets.

5. Create database by using latest DDL and DML scripts pulled from source control

Database update via Application

Kind of related, but not specific to CI.

Depending on your needs, there are quite a few ways you could do this.

One way of doing this is to have your application utilise a library that determines which version of the database the application needs and be able to update the database accordingly. This library would use similar or the same upgrade scripts that we would use in this test process.

Your applications should create (if non existent) and update database on run. So all the DDL, DML code per database lives in a library. Each application that uses a specific database, references the databases DDL code library. Script all stored procedures, views, functions, triggers they’re recreated as part of a deployment scrip.

When the application is deployed, and the database created or updated, anything that must be there for the application to run out of the box should be part of the scripts, and of course versioned. This includes the part of our data that is constant or configuration data. Tables, stored procedures, views, functions and triggers. For the variable part of your data, you will need a synthetic data generation plan for testing.

Database Process for Versioning

Also related, but not specific to CI.

DBA, Devs, Product Owner and consultants must be aware of the process.

When any schema, constant data, configuration data, test data is updated… the (version controlled) scripts must also be updated, else the updates will get overwritten.

As part of the nightly build, if your supporting multiple versions of your application, you could also hydrate the collection of database versions, then run the appropriate upgrade scripts against each one, to verify the upgrades work. If any don’t, the build fails.

Create set of well defined processes that:

  1. In most cases, looks after itself
  2. Upgrades existing databases if they are not on the latest version, to the latest version
  3. Creates databases for those applications that don’t have a database
  4. Informs the user on deployment if the database is corrupt, or can not be upgraded
  5. Outlines who is responsible for, and who may update the DDL and DML scripts for your projects
  6. Clearly documents that any changes made to any databases by un-authorised personal will more than likely be overwritten.

A User Story for this might look something like the following:

As the team, we need to create a set of well defined processes that clearly outline what is required in regards to setting up the development teams database versioning, creation, upgrade systems and processes strategy for our organisations databases. So that all team personal are aware of the benefits and dangers of making changes to the databases, and understand the change process.

Possibly useful tools

1. DB Ghost
2. http://www.red-gate.com/products/sql-development/sql-source-control/index-2
3. http://www.sqlaccessories.com/SQL_Data_Examiner/

6. Apply any specific configurations

As above, just use the Web Deploy cmdlets.

7. Stop and start the target web server

As above, just use the Web Deploy cmdlets.

8. Run the acceptance tests which will include any Web UI tests

As above, just use the Web Deploy cmdlets.

  1. Start each VM that hosts a set of browsers you want to use to farm your tests out to. From memory, you do not need to start each browser. There are of course many ways to do this. PS provides the following cmdlets Start-VM and Stop-VM. These would be my first options.
  2. Start the selenium standalone server. All details found here. Or just work through the “Distributed Testing with Selenium Grid” chapter until you get to the “Creating and executing Selenium script in parallel with TestNG” heading, at which point switch to this documentation to replace TestNG with PNUnit.

If I’ve failed to explain anything in enough detail for you, drop me a message below and I’ll do my best to help 🙂

Essentials for Creating and Maintaining a High Performance Development Team

January 25, 2014

How and Why Many Software Development Shops Fail

What I see a lot of, is organisations hiring code monkeys rather than professionals. Either they hire:

  • the cheapest talent they can get their hands on. Now they want the best, but how much they have to pay the developer is the most important factor to them.

or

  • the person that completes feature implementations as fast as possible (sometimes known or thought of as rock stars). Often young developers without a large amount of experience which causes the more Professional Developers to slow down a bit and think tasks through a little more.

Now, both approaches are short sighted. They hire code monkeys rather than professionals. Code monkeys write code fast and incur technical debt that is hidden at first, but over time slows the Development Team down until it can barely move.

The scenario

Code Monkey finishes his task much faster than Professional Developer.

code monkey

Code Monkey is solely focused on completing his task as fast as possible. He cuts some code and declares the task done. Professional Developer thinks the problem through, does a little research to satisfy himself that his proposed approach  is in fact the most appropriate approach for the problem. He organises a test condition workshop which solidifies requirements and drives out design defects via active stake holder participation. He drives his low level design with TDD. Makes sure he follows the coding standards, thus making future maintenance to his code easier, as it’s much easier to read. Asks for a pair to review his code or perhaps requests a fellow team member to sit with him and pair programme for a bit on some complex areas of the code base. Makes sure his code is being run in the continuous integration suite, that his acceptance tests (which have been driving his feature) are passing and the (security) regression tests are not regressing. Checks that his work complies with the Definition of Done. You do have a Definition of Done right?

Now what the Product Owner or software development manager often fails to understand is that it’s the slow (Professional) developer that is creating code that can be maintained and extended at a sustainable pace. Professional Developer is investing time and effort into creating a better quality of code than the developer (Code Monkey) that appears to be producing code faster. The Product Owner and/or manager don’t necessarily see this, in which case Code Monkey clearly looks to be the superior developer right (the rock star)? What also often happens is that Code Monkey rides on Professional Developers quality and adds his spaghetti code on top, thus making Code Monkey look like a god.

The Product Owner sees output immediately by Code Monkey that “appears” to be working very fast. He doesn’t see the quality being created by Professional Developer that “appears” to be working slower.

Time goes by. Sprint Review roles around. The stake holders love the new features that have been implemented and now want some additions and refinements. They ask the Product Owner to add some more User Stories into the Product Backlog. The Development Team pull these stories into a Sprint and start work. New functionality is added on top of the code that Professional Developer wrote previously. New functionality is added on top of the code that Code Monkey wrote previously.

Sprint Review roles around again and the stake holders are happy with the new features that have been added on top of Professional Developers code. Of course they have no idea that the underlying code was crated by Professional Developer. Now the stake holders have been using the software that had the new features added on top of Code Monkeys spaghetti code and they are starting to notice other areas of the application that are no longer behaving the way they are supposed to. This continues to happen and the stake holders are oblivious to the fact that it’s due to the code that Code Monkey is writing. They still think he’s a rock star because he appears to pump out code so fast.

So… while Professional Developer seems to be slowing The Team down and clearly Code Monkey is simply amazing because he delivers his features so much faster. The actual truth is exactly the opposite. Professional Developer is creating SOLID code and running at a pace that’s sustainable (a key principle of the agile manifesto).

The code that Professional Developer wrote is easier to modify and extend as it’s design is superior, due to being well thought out and driven by tests. His code satisfies the acceptance tests, so everyone knows it meets the living specification. It’s faster to add changes to his code because it’s easier to read and there are less surprises. If any other team member changes Professional Developers code which makes it no longer conform to the specification, the Accpetance Tests around his code fail, thus providing instant feedback to the developer making the change.

It’s the practices of Professional Developer that:

  1. provide the entire Development Team assurity that the software satisfies the requirements of the specification at all times.
  2. allow The Development Team to run at a sustainable pace.
  3. provide confidence in ongoing future estimations due to less surprises.
  4. produce code that everyone wants to work with.
  5. produce less error prone software that does what it says it will do on the box.

So… next time you as a Product Owner, Manager, or person responsible for hiring, is looking for talent, be very careful what you’re measuring. Don’t favour speed over excellent attitude. I created some ideas on what to look for in a Professional Developer here.

Scrum Teams can Fail Too

Velocity of the Development Team starts high then declines. Often it’s hard for people (including the Product Owner) to pin-point why this is happening. The Scrum Team may have started out delivering at a consistently high cadence. They appeared to be really on fire.

The code base is small but growing fast. As it starts to get larger, the Development Team starts to feel the weight of a lot of code that’s been hacked together in a rush. This causes the teams ability to release software fast to wane. A Scrum Team can get to this point quite fast, as they are a high performance team. When you get to this point, almost every change to the code base is hard. Make one change and something else fails. Routines are hundreds of lines long. Developers have to understand hundreds of lines of code in order to make a small change. Names are not as meaningful as they should be. Routines have multiple levels of abstraction, so multiple levels of code need to be understood to make a single change. Inheritance is over used, thus creating unnecessarily tight coupling. There are many aspects of the code that have become terrible to work with.

How does this happen?

How does the Product Owner know that the quality of code being created is not good? The Product Owner isn’t generally a developer so doesn’t know and even if he is, he’s not in the code day in, day out. Also it’s not generally the most important concern of the Product Owner, rather getting new functionality out the door is, so this is what the Development Team are rewarded for. When they pass a Sprint, the Product Owner is happy and praises the Development Team. The Product Owner has no idea that the quality of code is not as good as it needs to be to sustain a code base that is easy to extend.

So the Development Team does what ever it needs right now, to make sure they deliver right now (the current Sprint). Quality becomes secondary, because no one is rewarding them for it. This is a lack of professionalism on the Development Teams part. Bear in mind though, that each developer is competing against every other to appear as though they have produced the most. After all, that’s what they get rewarded for. Often what this means is they are working too fast and not thinking enough about what they are doing, thus the quality of the code-base is deteriorating, like in the example above with Code Monkey.

I’ve personally seen this on close to 100% of all non Scrum projects I’ve been involved with. Scrum Teams are sometimes better off because they have other practices in place that ensure quality remains high, but these practices are not prescribed by Scrum.

So… What do we do?

We not only reward the Development Team for delivering features fast but we also reward them for the sort of practices that Professional Developer (from our example above) performs.

How do we do this?

We add the practices that Professional Developer from above performs to our Definition of Done.

The Product Owner runs through the Acceptance Criteria which should be included on every Product Backlog item (preferably during the Sprint) indicating acceptance. Also running through the Definition of Done… querying the Development Team that each point has in fact been done for the Backlog item in question. This of course should be done by the developers themselves first. This provides the Team with confidence that the Sprint Backlog item is actually complete. Essentially, the work is not Done, until all the Acceptance Criteria points and Definition of Done points are checked off. This way the Development Team is being rewarded for delivering fast and also delivering high quality features that do what the stake holders expect them to do. No nasty surprises.

On top of what our solo Professional Developer did above, we should:

  1. Measure test speed and reward fast running tests
  2. Measure cyclomatic Complexity
  3. Run static code analysis and use productivity enhancing tools. This is not cheating, it’s allowing the developers to work faster and create cleaner code. This can even be set-up as pre-commit hooks etc on source control.
  4. Code reviews need to be based on the coding standards and guidelines.
  5. Encourage developers to commit regularly, thus their code is being run against the entire test suite, providing confidence that their code plays nicely with everyone else’s code. Commit frequency can be measured.
  6. The Development team should shame developers when they break the CI build. Report on how long builds stay broken for and shame when the duration is longer than an agreed on time.
  7. Most of these practices can be added to the Definition of Done, this way Developers can and should be rewarded for doing these activities. Even better, you can automate most of these practices.

How to Increase Software Developer Productivity

March 2, 2013

Is your organisation:

  • Wanting to get more out of your Software Developers?
  • Wanting to increase RoI?
  • Spending too much money fixing bugs?
  • Development team not releasing business value fast enough?
  • Maybe your a software developer and you want to lift your game to the next level?

If any of these points are of concern to you… read on.

There are many things we can do to lift a software developers productivity and thus the total output of The Development Team. I’m going to address some quick and cheap wins, followed by items that may take a little longer to implement, but non the less, will in many cases provide even greater results.

What ever it takes to remove friction and empower your software developers to work with the least amount of interruptions, do it.
Allow them to create a space that they love working in. I know when I work from home my days are far more productive than when working for a company that insists on cramming as many workers around you into a small space as possible. Chitter chatter from behind, both sides and in front of you will not help one get their mind into a state of deep thought easily.

I have included thoughts from Nicholas C. Zakas post to re-iterate the common fallacies uttered by non-engineers.

  • I don’t understand why this is such a big deal. Isn’t it just a few lines of code? (Technically, everything is a few lines of code. That doesn’t make it easy or simple.)
  • {insert name here} says it can be done in a couple of days. (That’s because {insert name here} already has perfect knowledge of the solution. I don’t, I need to learn it first.)
  • What can we do to make this go faster? Do you need more engineers? (Throwing more engineers at a problem frequently makes it worse. The only way to get something built faster is to build a smaller thing.)

Screen real estate

When writing code, a software developers work requires a lot of time spent deep in thought. Holding multiple layers of complexity within immediately accessible memory.
One of the big wins I’ve found that helps with continuity, is maximising your screen real estate.
I’ve now moved up to 3 x 27″ 2560×1440 IPS flat panels. These are absolutely gorgeous to look at/work with.
Software development generally requires a large number of applications to be running at any one time.
For example in any average session for me, I generally have somewhere around 30 windows open.
The more screen real estate a developer has, the less he/she has to fossick around for what he/she needs and switch between them.
Also, the less brain cycles he/she has to spend locating that next running application, means the more cycles you have in order to do real work.
So, the less gap there is switching between say one code editor and another, the easier it is for a developer to keep the big picture in memory.
We’re looking at:

  1. physical screen size
  2. total pixel count

The greater real estate available (physical screen size and pixel count) the more information you can have instant access to, which means:

  • less waiting
  • less memory loss
  • less time spent rebuilding structures in your head
  • greater continuity

Which then gives your organisation and developers:

  • greater productivity
  • greater RoI

These screens are cheaper than many realise. I set these up 4 months ago. They continue to drop in price.

  1. FSM-270YG 27″ PC Monitor LED S-IPS WIDE 2560×1440 16:9 WQHD DVI-D $470.98 NZD
  2. [QH270-IPSMS] Achieva ShiMian HDMI DVI D-Sub 27″ LG LED 2560×1440 $565.05 NZD
  3. [QH270-IPSMS] Achieva ShiMian HDMI DVI D-Sub 27″ LG LED 2560×1440 $565.05 NZD

It’s just simply not worth not to upgrading to these types of panels.

korean monitors

In this setup, I’m running Linux Mint Maya. Besides the IPS panels, I’m using the following hardware.

  • Video card: 1 x Gigabyte GV-N650OC-2GI GTX 650 PCIE
  • PSU: 1200w Corsair AX1200 (Corsair AX means no more PSU troubles (7 yr warranty))
  • CPU: Intel Core i7 3820 3.60GHz (2011)
  • Mobo: Asus P9X79
  • HDD: 1TB Western Digital WD10EZEX Caviar Blue
  • RAM: Corsair 16GB (2x8GB) Vengeance Performance Memory Module DDR3 1600MHz

One of the ShiMian panels is using the VGA port on the video card as the FSM-270YG only supports DVI.
The other ShiMian and the FSM-270YG are hooked up to the 2 DVI-D (dual link) ports on the video card. The two panels feeding on the dual link are obviously a lot clearer than the panel feeding on the VGA. Also I can reduce the size of the text considerably giving me greater clarity while reading, while enabling me to fit a lot more information on the screens.

With this development box, I’m never left waiting for the machine to catchup with my thought process.
So don’t skimp on hardware. It just doesn’t make sense any way you look at it.

Machine Speed

The same goes for your machine speed. If you have to wait for your machine to do what you’ve commanded it to do and at the same time try and keep a complex application structure in your head, the likelihood of loosing part of that picture increases. Plus your brain has to work harder to hold the image in memory while your trying to maintain continuity of thought. Again using precious cycles for something that shouldn’t be required rather than on the essential work. When a developer looses part of this picture, they have to rebuild it again when the machine finishes executing the last command given. This is re-work that should not be necessary.

An interesting observation from Joel Spolsky:

“The longer it takes to task switch, the bigger the penalty you pay for multitasking.
OK, back to the more interesting topic of managing humans, not CPUs. The trick here is that when you manage programmers, specifically, task switches take a really, really, really long time. That’s because programming is the kind of task where you have to keep a lot of things in your head at once. The more things you remember at once, the more productive you are at programming. A programmer coding at full throttle is keeping zillions of things in their head at once: everything from names of variables, data structures, important APIs, the names of utility functions that they wrote and call a lot, even the name of the subdirectory where they store their source code. If you send that programmer to Crete for a three week vacation, they will forget it all. The human brain seems to move it out of short-term RAM and swaps it out onto a backup tape where it takes forever to retrieve.”

Many of my posts so far have been focused on productivity enhancements. Essentially increasing RoI. This list will continue to grow.

Coding Standards and Guidelines

Agreeing on a set of Coding Standards and Guidelines and policing them (generally by way of code reviews and check-in commit scripts) means software developers get to spend less time thinking about things that they don’t need to and get to throw more time at the real problems.

For example:

Better Tooling

Improving tool sets has huge gains in productivity. In most cases many of the best tools are free. Moving from the likes of non distributed source control systems to best of bread distributed.

There are many more that should be considered.

Wiki

Implementing an excellent Wiki that is easy to use. I’ve put a few wiki’s in place now and have used even more. My current pick of the bunch would have to be Atlassians Confluence. I’ve installed this on a local server and also migrated the instance to their cloud. There are varying plans and all very reasonably priced with excellent support. If the wiki you’re planning on using is not as intuitive as it could be, developers just wont use it. So don’t settle for anything less.

Improving Processes

Code Reviews

Also a very important step in all successful development teams and often a discipline that must be satisfied as part of Scrums Definition of Done (DoD). What this gives us is high quality designs and code, conforming to the coding standards. This reduces defects, duplicate code (DRY) and enforces easily readable code as the reviewer has to understand it. Saves a lot of money in re-work.

Cost of Change

Scott Amblers Cost of change curve

Definition of Done (DoD)

Get The Team together and decide on what it means to have each Product Backlog Item that’s pulled into the Sprint Done.
Here’s an example of a DoD that one of my previous Development Teams compiled:

Definition of Done

What does Done actually mean?

Come Sprint Review on the last day of the Sprint, everyone knows what it means to be done. There is no “well I thought it was Done because I’ve written the code for it, but it’s not tested yet”.

Continuous Integration (CI)

There are many tools and ways to implement CI. What does CI give you? Visibility of code quality, adherence to standards, reports on cyclomatic complexity, predictability and quite a number of other positive side effects. You’ll know as soon as the code fails to build and/or your fast running tests (unit tests) fail. This means The Development Team don’t keep writing code on top of faulty code, thus reducing technical debt by not having to undo changes on changes later down the track.
I’ve used a number of these tools and have carried out extensive research and evaluation spikes on a number of the most popular offerings. In order of preference, the following are my candidates.

  1. Jenkins (free and open source, with a great community)
  2. TeamCity
  3. Atlassian Bamboo

Release Plans

Make sure you have these. This will reduce confusion and provide a clear definition of the steps involved to get your software out the door. This will reduce the likelihood of screwing up a release and re-work being required. You’ll definitely need one of these for the next item.

Here’s an example of a release notes guideline I wrote for one of the previous companies I worked for.

release notes

Continuous Deployment

If using Scrum, The Scrum Team will be forecasting a potentially releasable Increment (the sum of all the Product Backlog items completed during a Sprint and all previous Sprints).
You may decide to actually release this. When you do, you can look at the possibility of automating this deployment. Thus reducing the workload of the release manager or who ever usually deploys (often The Development Team in a Scrum environment). This has the added benefit of consistency, predictability, reliability and of course happy customers. I’ve also been through this process of research and evaluation on the tools available and the techniques to implement.

Here’s a good podcast that got me started. I’ve got a collection of other resources if you need them and can offer you my experience in this process. Just leave a comment.

Implement Scrum (and not the Flaccid flavour)

I hope this goes without saying?
Implementing Scrum to provide ultimate visibility

Get maximum quality out of the least money spent

How to get the most out of your limited QA budget

Driving your designs with tests, thus creating maintainable code, thus reducing technical debt.

Hold Retrospectives

Scrum is big on continual inspection and adaption, self-organisation and fostering innovation. The military have another term for inspection and adaption. It’s called the OODA Loop.
The Retrospective is just one of the Scrum Events that enable The Scrum Team to continually inspect the way they are doing things and improve the way they develop and deliver business value.

Invest a little into your servant leaders

Empowering the servant leaders.

Context Switching

Don’t do it. This is a real killer.
This is hard. What you need to do is be aware of how much productivity is killed with each switch. Then do everything in your power to make sure your Development Team is sheltered from as much as possible. There are many ways to do this. For starters, you’re going to need as much visibility as possible into how much this is currently happening. track add-hock requests and any other types of interruptions that steel the developers concentration. In the last Scrum Team that I was Scrum Master of, The Development Team decided to include another metric to the burn down chart that was on the middle of the wall, clearly visible to all. Every time one of the developers was interrupted during a Sprint, they would record this time, the reason and who interrupted them, on the burn down chart. The Scrum Team would then address this during the Retrospective and empirically address why this happened and work out how to stop it happening every Sprint. Jeff Atwood has an informative post on why and how context-switching/multitasking kills productivity. Be sure to check it out.

As always, if anything I’ve mentioned isn’t completely clear, or you have any questions, please leave a comment 🙂

Guidance on Running Retrospectives

July 28, 2012

Following is the five steps we use to run our Retrospectives.
I’ve purposely made these as terse as possible,
so it can be used as a check list as the retrospective progresses.
Below the five steps I’ve added some extra info and tips.

What’s a Retrospective?

  • A Retrospective is a planned event where a team leader
    (or in the world of Scrum, a Scrum Master)
    guides the team through a process of looking inward.
    In the world of Scrum, we hold a Retrospective at the end of every Sprint.
    What’s Scrum?
    I made a post a while back outlining why an organisation aiming to deliver products that had complex elements, would use Scrum.
    Check it out here.
  • Locating impediments and working out what to do in order to remove them.
  • Move the team along the path of…
    Forming -> Storming -> Norming -> Performing.
  • Make the team a more fun place to be for all members.
  • Implement Kaizen.
  • Increases operational efficiencies for the stake holders.
  • Another opportunity to inspect and adapt.

Structure

  1. Set the stage
  2. Gather data
  3. Generate insights
  4. Decide what to do
  5. Close the retrospective

1. Set the stage

Time expected (time box)
  • Ask everyone in room to speak a word or two about what’s going on / how they’re feeling.
    This encourages everyone to have a voice and speak early.
    If anyone chooses to remain silent, they must remain silent for duration of Retrospective.
  • Request for amendments to our working agreements?
    These belong to the team.
    They are the teams responsibility.
    Social contract (> 10 points is too many).
    Check whether the Definition of Done (DoD) needs any modifications.
  • Establish environment where people can bring up difficult topics and have challenging conversations.
    Confirm (and establish if not already) the goal of this Retrospective.
    Remind team that Social contract applies for retrospective as it does at any other time.
    Teams personal Social contract should not contain abstract statements,
    but working statements and agreements that help the team talk about emotional, tough issues.
  • If someone is doing to much talking, just say “Lets hear from someone else”.
    Some Product Owners can have this tendency.
  • Review Action Points taken from last Retrospective.

2. Gather data

Time expected (time box)
  • Hard
  • events
  • metrics
  • features or PBI’s completed
  • Soft
  • feelings
    Rather than asking directly about how people felt, you can get the same info in other ways.
    When were you excited to come to work?
    When was coming to work “just a job”?
    When did you dread coming to work?
    What were the high points?
    What were the low points?
    How was it to be in this iteration?
    When where you mad, sad, surprised?

3. Generate insights

Time expected (time box)
  • Question why, and encourage team to start thinking about what to do differently.
  • Lead team to examine the conditions, interactions, surprises and patterns that contributed to the Sprint outcome.
  • Record all insights on the white board or a wall.
    insights are potential experiments and improvements taken from the gathered data.

4. Decide what to do

Time expected (time box)
  • Team picks the top 2 – 3 insights.
    These become the action points.
    Make sure each action point is assigned to someone and dated.
    The best way to make sure these happen is to include them in the next Sprints Backlog as PBI’s.

5. Close the Retrospective

Time expected (time box)
  • Make mention of the Sprint report and that all should read through it at least once to keep the decisions made in their mind.
  • The learning’s belong to the team. Not the CEO and Not the SM.
  • Show appreciation for the hard work everyone did during the Sprint and the Retrospective.
  • Perform Retrospective on Retrospective (a few minutes).
    It pays to inspect and adapt Retrospectives too.
    Or as the military call it, OODA loop.
    Observe -> Orient -> Decide -> Act

That’s basically it.

Additional Retrospective info and tips

The Retrospective is generally the last event in a Scrum Sprint.
The official Scrum Guide has a terse section on the Retrospective.

Time boxing

Scrum values time box’s.
Generally time boxed to 1.5 hours for a 2 week Sprint.
Proportionally shorter / longer for shorter / longer Sprints.
A general guideline for the 5 steps are:

  1. Set the stage 5%
  2. Gather data 30-50%
  3. Generate insights 20-30%
  4. Decide what to do 15-20%
  5. Close the retrospective 10%

Activities

I’m finding it useful building up a collection of activities to use to drive the Retrospectives.
Have an activity pre-defined for each of the five steps, and potentially a fall back activity also.
It pays to spend some time up front before the event,
preparing what you want the stake holders and the Team to get out of it (a goal).
Good activities to use, should include at least the following traits:

  1. Encourage all team members to actively participate.
  2. Help team members to keep discussions focused on the goal.
  3. Assist in producing creative thinking, and looking at things from different angles.

Don’t use the same activities every Retrospective.
If you and / or the Team is getting bored with the current activity, it’ll become less effective.

Breaks

If your running a Retrospective longer than aprx 2 hours,
you should think about factoring in breaks.
Often 10 minutes is all the team will need.
You as the Retrospective leader / Scrum Master, will benefit from a short break.
Especially if your feeling stressed or under tension.
Shake the tension out of your limbs and get the blood moving to the brain again.
Take a few good breaths.

Closing

I’ve found the book “Agile Retrospectives” by Esther Derby very useful.
Check it out for lots of additional info and ideas.

I wanted to keep the five steps really terse (a check list).
This way you can take them into the Retrospective and glance at them while your leading the event to make sure you and the team are on track.

Comments very welcome.

Employing Scrum

August 29, 2011

In this post, it’s my intention to bring some clarity to the following question.

Why does a business decide to employ Scrum as the chosen framework that their development team/s use for managing the business’s projects / work items?

Philosophy

A team that sets out to run by the Scrum framework, should

  • Do so with the intention that Scrum is just a path way to building a more efficient team.
  • Expect that in a years time, the process’s they are using,
    should be different to those that they started using when they first started working with Scrum.

What I mean by this is, textbook Scrum is a great starting point,
but you shouldn’t expect to be doing things the same way in say, a years time.

Teams enter the scrum playing field with the Kaizen philosophy of aiming for continual improvement.
Not just in terms of product output, but also on a personal level.
Who wants to buy into a methodology that only provides benefit to the business they work for?

The team should

  • Learn it’s strengths and weaknesses.
  • Celebrate and acknowledge success.
  • Continually improve on areas that require improvement.

Scrum is designed to facilitate these principles.

Many of the Scrum procedures focus on the five foundational elements of Kaizen.

  1. Teamwork
  2. Personal discipline
  3. Improved morale
  4. Quality circles
  5. Suggestions for improvement

Out of the above elements
The following three key factors arise.

  1. Elimination of waste and inefficiency.
  2. The Kaizen five-S framework for good housekeeping.
    1. tidiness
    2. orderliness
    3. cleanliness
    4. standardized clean-up
    5. discipline
  3. Standardization.

Artefacts

User Story

An item of work to be completed in a Sprint.
Often a good idea to aim at creating User Stories that can be completed within a week by one or two members.
Some written by the team often with the help of Stakeholders, Product Owner.
Some written by a developer which formulates the User Story based on understanding of the Stakeholders requirements.
Written from the perspective of the end user,
or who will get the benefit of the completed work item.
The three components of the User Story are,
Actor, Action, Achievement, as in the following form.
As an <Actor> I want to <Action> so that <Achievement>

For example

As the User of the new system, I want to be able to submit a new support ticket,
so that I can record the clients concern in sufficient detail.

Task

Tasks are created in the Sprint Planning meeting,
once the User Stories have been pulled onto the Task Board.
Each User Story is broken down into tasks by the team, and then given a time estimate.
Each task shouldn’t take more than a day for one person, preferably no more than 5 hours.
Both functional and non-functional requirements should be considered.
A typical set of tasks may include the following

  • Test Conditions (or just a design session for the story)
  • Test Suite
  • Unit Tests
  • A set of development tasks
  • Acceptance Tests
  • Integration Tests
  • Code Review
  • Documentation (wiki, barely sufficient)
  • End user documentation

Release Burn down Chart

On large projects,
where most/all of the User Stories have been defined prior to start of Sprints,
a manager can also maintain a Release Burn down.
This shows the amount of work left before product release.
The Release Burn down usually covers multiple / many iterations (sprints).

Sprint Burn down Chart

Shows quantitatively, the remaining work left on the Sprint Backlog.
This is updated after each daily Standup.

Product Backlog

The collection of User Stories waiting to be pulled into a Sprint.
Created before Sprints start, and maintained while Sprints are running.
Each user story is given a Story Point value, based on gut feel of how much work is involved in the User Story.

Sprint Backlog

The User Stories that have been pulled onto the Task Board by the Scrum Master, at the Product Owners request, at Sprint Planning.
The Sprint Backlog is owned by the team.
Workers pull tasks from Todo column into In Progress through to Complete.
Each worker aiming to have as few tasks In Progress at any one time.

Definition of Done

This is a team statement that defines what it means for every User Story to be completed.
If a User Story is done,
it forms part of the Potentially Shippable product that each sprint must deliver.
A list of done criteria.
An example could be

  •         Code Complete
  •         Unit tests written and executed
  •         Integration tested
  •         Performance tested
  •         Documented (just enough)

Roles

Stakeholders

Those that have a direct interest in the project (customers, vendors)
Directly affected by the projects outcome.
Only directly involved in the process during the Sprint Review meetings

Product Owner

Represents the Stakeholders, and what they want.
Is accountable for ensuring that the team delivers value to the business.
Often a member of the development team,
but shouldn’t be combined with the role of Scrum Master.

Managers

Responsible for setting up the team,
scheduling and actioning Scrum Master concerns (team blockers).

Scrum Master

It’s the Scrum Masters responsibility to make sure the team delivers what it signed up to deliver.
Acts as a buffer between the rest of the team members and any distracting influences.
Remove impediments, and liaises with Manager.
Enforces rules,
and keeps team members working to Scrum guidelines
Keeps team focused on task board and what they have to deliver.
Facilitator, Servant Leader.

Team

The body of individuals that form a multi functional unit,
responsible for delivering the Potentially shippable body of work defined by the Sprint Backlog each Sprint.
Typically made up of 7 plus or minus 2 cross-functional workers.
Roles included: BA’s, Testers, Technical Writers, Engineers.
The Scrum Team in Scrum terminology are known as ‘Pigs’,
whilst everyone else are known as ‘Chickens‘.
See Pigs and Chickens for the story.

Meetings

Sprint Planning

First section

Product Owner and Team communicate and decide on which User Stories from the Product Backlog will be pulled into the Sprint Backlog.
Often Planning Poker is used to make sure the Team still agrees with the Story Point values attached to each User Story.

Second section

Attended by the Team, which defines the Tasks and attach time values to them.
Time values are then added up to create the total expected hours for the Sprint.
The Team,
then records all the hours available from all of the Team members minus contingency time.
If the total expected hours are greater than the available hours,
the Team lias and decide whether or not to pull a User Story from the Sprint Backlog back to the Product Backlog.
The Product Owner will then be consulted on which User Story to remove.

Standup

Usually time boxed to 15 minutes.
Performed every morning, same place, same time.
Everyone is welcome,
but only Team, Scrum Master and Product owner are usually allowed to speak.
Make sure the Task Board is updated prior to meeting commencing.
While talking to the Task Board, each Team member specifies the following

  • What they have done since last Standup
  • What they intend to do today
  • What they see as blockers, or hindering them in achieving goals

Scrum Master address’s any blockers and provides direction to alleviate.
Larger organisations have a Standup of Standups to discuss overlapping concerns.

Sprint Review

Held on the last day of the Sprint.
Review work that was completed and not completed.
Delegate completed sections of work to Team members to demo to Stakeholders.

Show And Tell

Each member demo’s the work they were assigned to demo to the Stakeholders.
This provides insight into how the team is progressing.
Assists with buy-in.
There should be no surprises here,
because the Stakeholders were included in creating User Stories,
and the Product Owner has worked closely with them.

Sprint Retrospective

Reflect on finished sprint.
What went well, what didn’t go so well.
How we can improve the process.
Produce action plans for points raised and assign to a Team member to facilitate for the next Sprint.
Between 30 to 60 minutes in duration.

Procedures

Planning Poker

Applies Story Points to the User Stories.
Each team member holds a card up with a number,
representing how much work they think is involved in completing the User Story.
The DoD must be defined,
and often the member knowing the most about the User Story will provide a brief detailed explanation of what they think is involved.
Often performed when initial Product Backlog is created, and also as part of the Sprint Planning meeting.
This aids the Product Owner in prioritisation and planning ahead.

Sprint

A set length period of time in a series,
in which a collection of User Stories,
that the team has committed themselves to completing are embarked upon.
This period of time usually ranges from one week to four weeks and is performed consecutively.
A successful Sprint is defined by having all of it’s User Stories complete according to the DoD.

Summary

Text book Scrum, has for many business’s, what often seem like wasteful procedures.
Often what you find, once you’ve started with Scrum,
is that quite a few of these procedures are in fact very helpful,
and provide real benefits to both business and all those involved in the framework.

Teams enter the Scrum playing field with the express intention of improvement.
We have the luxury of learning from other teams mistakes and improvements,
as Scrum is not a new idea.
As Agile methodologies are fairly well defined,
and offer considerable flexibility to allow and promote change,
in the environments they are employed in.